Paths of Desolation
The Acts
This is a rough draft of components of this campaign. As players go through these Acts, they encounter hints of secret orders plotting to dramatically alter Mystara forever.
Act I - The Veiled Society
Characters are pulled into poltical intrigue and come across a criminal organization called the Veiled Society. Various factions and organizations seek to recruit the players into their plots.
Act II - Night's Dark Terror
Adventures lead characters into heart of Karameikos and developments lead them to remnants of an ancient civilization. Factions seek to recruit the characters to their cause.
Act III - Touch of Death
Clues to origins of an ancient civilization lead characters to the desert nation of Ylaruam. In a village at the edge of the Deserts of Desolation, characters find a secret cult that seek to recruit the player characters (in undeath).
Act IV - Pharoah
Escaping or Adventuring into the Deserts of Desolation, players encounter an ancient secret and a power that can threaten The Known World and beyond.
Act V - Oasis of White Palm
Characters assist a local Sheikh and discover an ancient crypt and lost city.
Act VI - Lost Tomb of Martek
Characters penetrate an ancient tomb and adventures lead characers to outerplanar voyages.